// GNU (L)GPLv3+ here.

#include "MaxsiEngine.h"
#include <math.h>

#ifndef MaxsiGameEngine_H
#define MaxsiGameEngine_H

#define Maxsi_Support_OpenGL

struct Vec3
{
	Vec3() { }
	Vec3(const float NewX, const float NewY, const float NewZ) { X = NewX; Y = NewY; Z = NewZ; }

	float X;
	float Y;
	float Z;
};

#ifdef Maxsi_Support_OpenGL
#include "MaxsiOpenGL.h"
#endif
#include "MaxsiGameLoop.h"
#include "MaxsiEntity.h"

#endif
